Skip to main content
gamedev.net
🔒 Locked

Importing LightWave objects?

Started by Chruser Jan 19, 2003 at 10:43 AM 1 replies 350+ views
Original Post
Chruser
Chruser
Hello everyone, I was just wondering what the best way to import a LightWave object into a OpenGL engine would be? Also, could the image maps, procedural textures and even subpatches/bézier splines be kept intact?
Galileo430
Galileo430
Find the file format at Wotsit.org and begin to write a loader. I know.. It stinks but such is the life of a programmer.
------------------------------------------------------------I wrote the best video game ever, then I woke up...
Galileo430
Galileo430
Find the file format at Wotsit.org and begin to write a loader. I know.. It stinks but such is the life of a programmer.
------------------------------------------------------------I wrote the best video game ever, then I woke up...

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.