Original Post
Hello, this is my first message on GameDev. I am new to game developement, and so wanted to start with something small. My plan is to learn DirectGraphics (3D, I have no interest in 2D
) by developing a rendering system on top of it.
I would start with a class to handle the DirectGraphics device, initialization, rendering, state changing. This is basically what the rest of the game would deal with when trying to draw something on the screen.
Then I might work with the basic modeling of triangles, textures, lighting, and meshes. I think I would need something to manage these resources for the game, to properly load and unload everything between 'levels'.
Does this design seem acceptable for a beginner? Is there anything else I should either look at, or worry about? I like to prepare ahead of time.
Added: I almost forgot to mention that I am using Dev-C++. I cannot afford to purchase a professional setup, and the stores around my university and the one downtown never seem to have a student version of anything available. Am I going to run into any trouble using Dev-C++ (mingw32)? I already have a basic DirectGraphics program compiling.
[edited by - Kohai on January 19, 2003 6:20:16 PM]
[edited by - Kohai on January 19, 2003 6:20:48 PM]