Original Post
Ok, whats the importance of using
#define INITGUID
I know there is some, heres my problem. If I compile my project, it compiles fine. Runs, initialises DirectDraw, displays my animation and exits when I press a key. Now, I put
#define INITGUID
#define WIN32_LEAN_AND_MEAN
in my WinMain.cpp and woah!
blah.. already defined in WinMain.obj everywhere..
why? What does INITGUID do for me? or do to me for that matter...
Thanks for any answers, I haven''t used it in my projects before.
=*=
If things seem bad, think that they can get a whole load worse, and they don''t seem so bad anymore
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