Original Post
For some reason. My model refuses to light via hardware glLights. It renders just fine via Cel Shading (software dot product) so I know the normals are correct.
I set values for ambient light, diffuse light, and specular. I set the light position to what should be a acceptable value. glEnable(GL_LIGHT0); then glEnable(GL_LIGHTING);
But with no effect...
I''m stumped.