Original Post
I try to use billboarding, but it won´t get right.
Here is my code where I change the world matrix:
But my quad seems to get distorted, what´s wrong??
[edited by - EvilDazze on January 19, 2003 7:31:15 PM]
D3DXMATRIX matWorld,matView,matTransposed,matTrans,matScale; D3DXMatrixScaling(&matScale,1,1,1); D3DXMatrixTranslation(&matTrans,0,0,0); D3DDevice->GetTransform(D3DTS_VIEW,&matView); D3DXMatrixTranspose(&matTransposed,&matView); D3DXMatrixMultiply(&matWorld,&matScale,&matTransposed); D3DXMatrixMultiply(&matWorld,&matWorld,&matTrans); D3DDevice->SetTransform(D3DTS_WORLD,&matWorld);