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RenderToTexture

Started by spade Jan 20, 2003 at 8:20 PM 0 replies 250+ views
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spade
spade
Hi, I want to use this with Directx 8.1. I want to filter a texture with a pixelshader and use it as input for the next run. But the texture stays black (when the rendertarget is set back to the backbuffer and another shaders just moves this texture to the output its black). Regards, Tim

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