Original Post
Hello...
It''s me again... *g*
I have made a little progress ...
I am moving my great super triangle around... *s* I am using Transaltion Matrices and Rotation Matrices and everything is working just fine...
But now there is something like collision tests. For Example I don''t want my camera to drop beneath the x-y-plane. That mean the the z-part of my KameraVector must not be negative...
But how do I find out, with only the ViewMatrix, which is the Kameravektor. Is there any function I have overlooked?
Is there something similar for the Upvector and viewpoint?
Taggi