Original Post
For some reason, the texture in this code does not properly show. It gets mapped out in a radial pattern, like spokes in a wheel almost.
Any ideas? It''s driving me insane.
GLvoid BuildMapList()
{
int xloop, yloop;
glLoadIdentity();
GLfloat floatx, floaty, floatxB, floatyB;
MapList=glGenLists(1);
glBindTexture(GL_TEXTURE_2D, texture[0]);
glNewList(MapList,GL_COMPILE); // New Compiled box Display List
//glBegin(GL_QUADS);
glBegin(GL_LINES);
for (xloop=1;xloop