All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
21
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
Which vertex???
NeHe Productions
Affiliates
Started by
James Trotter
January 23, 2003 03:27 PM
-1
comments, last by
James Trotter
22 years, 1 month ago
James Trotter
Author
432
January 23, 2003 03:27 PM
Is there any way to find out which vertex is the one closest to, and in front of you? I have heard of terms like raycasting and raytracing, but i don''t know quite what they are or what thay do... Any help is greatly appreciated
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Long Time Noob. on his last leg
Games Career Development
D3D11: using DirectCompute in multiple threads
Graphics and GPU Programming
Unit Vector
Math and Physics
Can you tell me how to make a chat in the unity? So that when a person speaks, his mouth opens.
Networking and Multiplayer
click and drag sprite
For Beginners
Support for template functions is now implemented in 2.38.0 WIP
AngelCode
Advertisement
Recommended Tutorials
Dijkstra's Algorithm - Shortest Path
Artificial Intelligence
John Carmack .plan Archive - 2003
Interviews
BackBuffer
General and Gameplay Programming
Win32 Assembly Part 3
General and Gameplay Programming
Retro Mortis: RTS (Part 4) - A New Hope?
Game Design and Theory
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top