Original Post
I am in the process of desinging a collision detection framework for games, but I am stuck with some issues.
Should I include arbitrarily shaped objects? That is, should there be a way to extend the classes to do arbitrarily collisions, or should I just stick with spheres and planes? What would you like to see in a collision framework?
The collision module is supposed to interact with an independant particle physics module for a complete simulation. Also, the collision module does only that, and collision response is left to yet another module, for the best versatility.
What do you suggest?
- D.G
http://sourceforge.net/projects/ssframework/
Physics & Visualization Framework
v0.0.4b as of 16.01.2003