Original Post
Hello! :-)
i have 2 matrixes, and a float...
D3DXMATRIX m1;
D3DXMATRIX m2;
float power; //0 = m1 1 = m2
now i want to interpolate betwean m1 and m2, and get a new matrix! m3
how do i do it? I create the matrixes from a yaw_pitch_rol angle set... i tried interpolate these, with wery bad results!
I think i need Quaternions...
All im asking for is a little pseudo code, for the process...
thanks!