Original Post
Heyas,
This is probably less of a technical question than is usually found in a technical forum, but I''ve been busy creating an engine for myself and came round to wondering about setting priorities. So far I have a multitextured heightmap consisting of multiple meshes, I''ve added quadtree generation to help with the performance and just put the finishing touches to a makeshift particle system (it will need updating later as I have things in mind for it) that fulfills the role of creating a fired energy blast effect. Those are the major developments in my engine to date but I''m wondering what to work on next and how to decide. I''m not asking what I should make next, rather I''m asking how do you decide what aspect of your engine you are going to work on next?
I''m thinking of perhaps making a quake style console next as this would help in-game debugging and offer a greater degree of control over the program, so it would be very useful.. but then my terrain is not yet lightmapped and I could implement continuous level of detail to further aid the performance, and of course my routine to generate a texture from multiple textures combined and blended according to the height of the map at that point needs some tweaking, and I will need a full blown particle system at some point... so many things that could be fun to work on... how do you decide!!?
Steve AKA Mephs