Original Post
I''m trying to figure out this ARB compression malarky. Using the info I found on nvidia''s site, I got halfway there. I can compress textures, but the colour is screwed. I guess this is an RGB/RBG related issue, however when I tried using another RGB enum in the glTexImage2D function call it doesn''t recognize it. So I seem to be stuck with it requiring images of a specified colour format which my textures are not.
Does anyone know of any good tuts on this or perhaps can help me. The images I''m trying to compress are 32-bit RGBA images, but when they are on screen they seem to be in the BGRA format.