Original Post
OK as we all know in a MMOG, we can''t send every little change a player can see from the server all the time, so we usually need some kind of predictive engine that predicts what a player will do.
Basically I''ve written a predictive engine for a little game I''m working on, and it works quite nicely by assumming that if a player is turning right at a given rate, that player will probably continue to do so until another packet is received (so I basically smooth the motion), this is great apart from when they make a sudden change in direction as my predictive engine carries on until the packet arrives which then says actually I was going the other way !! and I get a little leap as it moves to where it should be.
anyone have any clever ideas to get around my little leap?