Original Post
Has anyone used this program? I''ve recently purchased it and created a few tree models with it. I''m exporting them to a .x file and a couple textures are placed in the output directory when I do this. The problem is that when I load them into my engine, the textures don''t show up and I get a white model. I''ve got the textures copied into the same directory as the .x file and i exported the file WITH the texture names so I figured I should be finding the textures with
material = (D3DXMATERIAL*)mtrlBuffer->GetBufferPointer();
material.pTextureFilename
Has anyone run across this?