Original Post
I''m making a software engine, that needs a 3D camera system using combined matrices. I''ve looked at the PHIGS system thats in the book ''3D Computer Graphics'' by Alan Watt. It seems a little complicated to implement, though it does appear to be the best.
Basically, has anyone got any links to good, robust camera systems where each of the matrices that make up the camera is explained one by one? I tend to get lost where information is ''assumed''. ( I need a dummies guide!
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My camera will follow a path with a another path for the focus point. It needs all six clip planes for 3D clipping. No OpenGL or DirectX, purely mathematical matrices etc...
Thanks in advance!
P.S. When on earth is the search feature gonna be fixed? I''m sure similar info like this must be hidden away in these forums!