Original Post
Ok, I have a very important question. This has been stuck in my mind of quite a long time - ever since I got in the buisness of developing games. In the past few games I wrote I implemented all the game and blitting code within a timer so that this code would execute at a certain interval. This is how I created the frames for my game. Is this the best approach to implementing frames or should I use the WM_PAINT event to render my frames? And what would be the benefit of using the WM_PAINT event if it can be used?