Original Post
I am putting thought to my level, which is gonna be an upward scrolling level. Now I want the level to differ slightly and was wondering, is it inefficient to store one large bitmap and scroll round that say (800*1800). Or is a tiled method a better method, say with 128*128 tiles ( I really don''t want that much detail)
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If things seem bad, think that they can get a whole load worse, and they don''t seem so bad anymore
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