Original Post
I''m currently writing on a cross plattform 3d game. I use GLUT, and 95% of the source is plattformindependet code. On Linux I meassured about 60 frames per second. When I render the same scene on windows I just get about 25 frames per second. How is this possible? I ran it on the same computer (multiboot system). I can''t belive that the reason is the performance differences of the drivers (I have a NVidia graphics card an I use their drivers on Windows an Linux).
And I alway thought windows would be better for games... ;-)
Cone
