Original Post
Hey all,
I''ve become familiar with directDraw through helps of books I have bought. And I''ve read part of the Role Playing Book for 3D. But recently I''ve noticed the SDK for directX is full of information. But the first few sections I''ve read has just been theory. Which is ok. You need to know how it works. My question is. Is should I read the SDK documentation to start on my way to becoming proficient at Direct3D. Please Note that I''m one of those people that can learn from reading text books. I just don''t want to waste my time if it won''t help me at all.