Original Post
A number of translates and rotation, or rebinding textures.
More concrete: I have a number of actors in my world, each with one or more textures. I have been thinking of how I can best render this. If I bind all textures once, I need to loop through the actors multiple time, causing me to make more calls to translate and rotate.
On the other hand, if I decide to render each actor in one go, I will find myself rebinding the same texture a few times, because some actors use the same texture.
Another question regarding this: How about enabling and disabling textures.
For example, if I decide in a later stage to use only one single texture on actors which have textured and non-textured parts.
What would be more efficient? Enabeling and Disabeling textures a few more times, or enabeling it once, and render seperate parts of each actor, making more calls to translate and rotate.
TY
______________________________
"A computer is meant to be a big calculator, not a storage device"
Struct.m33p.net