Original Post
Hello!
I have a problem. I can rotate the camera, I can zoom and scroll it, and my character walks exactly where I click in the 3D space. Now, I placed some walls in the scene. And my character needs to avoid the walls and all blocking objects. I can check it with collision detection, so I can stop the character before walking into the wall, but how can I make the character to walk around the wall, and reach the destination point? (Like in Dungeon Siege, Neverwinter Nights, etc.) I don''t have a clue.
Any idea?
Thanks,
Drakon