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Optimizing Mesh

Started by r_o_o_t Jan 28, 2003 at 8:41 AM 2 replies 350+ views
Original Post
r_o_o_t
r_o_o_t
Hi can someone the various way to optimize a mesh to improves its rendering speed ? i tried using Optimized using the vertexcache and attribute sort flag but only got a very slight improvement.. thanks
L_dot_N
L_dot_N
I had the same problem, here are some reasons.
Mesh is not managed(video, system memory)
Optimize is done wong.
Too slow rendering call.(hirachy is too long)(too much matrix mults)
Much redundant renderstate changes.
To much drawindexprimitive calls.
No texture compression.
Vertex Data is too big.(on slow cpu,with slow ram,2 level cache slow,software vertex processing)
Overdraw is too much.
Try optimise for 1 strip.(is a little slower on hardware,but much faster on software)
r_o_o_t
r_o_o_t
Thanks.
what do u mean by texture compression ? do u mean using texture with smaller size ?
what is overdraw ?
how to optimize for one strip ?
thanks

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