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Classic Env Map

Started by _NeKo_ Jan 28, 2003 at 3:05 PM 3 replies 600+ views
Original Post
_NeKo_
_NeKo_
Where can I find some examples, tutorials or tips to apply a classic spherical environment mapping (or cubic) on a textured mesh in one pass? In the DX SDK sample, it uses Vertex Shader, but I have just arrived to apply this effect on a textured object by using two pass . Thanks :: NeKo ::
A+:: NeKo ::
ababkin
ababkin
i dont have an answer, however i have a question
(sorry)

I see people using ".. in one pass .. , takes only 3 passes.. etc" everywhere, i am not a newbie in 3d but still dont know what that means.

could you please enlighten me?

Thank you
Alex
Alex BabkinAlias|WavefrontResearch Department
Cybird
Cybird
The number of pass is the number of pass the graphic adapter will to to proper render things...

the more pass u have, less will be the framerate.

Example, if your card have 2 texts units(like geforce 2 mx) the graphic need to do 2 pass to blend 4 textures...


Cybird
Cybird
The number of pass is the number of pass the graphic adapter will to to proper render things...

the more pass u have, less will be the framerate.

Example, if your card have 2 texts units(like geforce 2 mx) the graphic need to do 2 pass to blend 4 textures...


_NeKo_
_NeKo_
Hum, the meaning of "passes" wasn''t the real subject.
I think we lose the main point of my question.

If anybody has some information for me?

:: NeKo ::

A+:: NeKo ::

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