Original Post
hi,
There is something that I don''t understand about vertex and normal.
"Each vertex in a primitive is described by a vector that gives its position, color, texture coordinates, and a normal vector that gives its orientation."
So I understand that a vertex is a point with several information, right?
A normal is a vector perpendiculary to a surface, right?
How is it possible that a vertex, which is not a surface, can have a normal?