Original Post
Hello!
When I was thinking about pathfinding and how to check where each character can go... I realized that the character will be bound to the size of the tiles right?
If I walk to a wall and the wall isn''t taking a full tile... then it would be a gap between the character and the tile right?
So I wonder if there is any other way of doing this so that the character won''t be bound to the tiles?
The only way I thought of was to have an extra bitmap for the whole map. This bitmap would be of only black and white color, white for possible to walk on and black for not possible...
But when making a big map like 10000x10000 pixels ... then this would take enourmus hdd space... like 100mb hdd space!
(only the black&white bitmaps for 1 map... not to speak of all the other maps)
Does anyone have any suggestion?