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opengl animating 3d objects... or using bitmaps

Started by tresspassor Jan 31, 2003 at 11:56 PM 3 replies 350+ views
Original Post
tresspassor
tresspassor
Currently I''m working on a game. Unfortunatly I''ve hit a brick wall. Here is a screenshot: http://www.halogenbleach.com/new_ss_1.jpg Now, I can basically finish this game in every aspect except for one really frustrating area: Animation. My conclusion is that I need to build him in a 3d program such as 3ds max, and then import the 3ds file and animate it using opengl. The problem is I don''t know where to start with this. I read through a few character animation tutorials but I decided it wasn''t a good idea to spend a few hours building a model if I don''t even know if it will work correctly once I import it (hah, actually I decided that a few hours AFTER working on a model). So in short, this is what I need to know, and any help would be greatly appreciated. #1 How to create a model with moving parts (that will work in opengl). Preferably in 3ds max... or if its in a freeware program. #2 How to export / import that model into c++ #3 How to give actions to the various segments I think that''s it.. but then again I don''t know :D Once again, any help would be appreciated. Thanks.
iNsAn1tY
iNsAn1tY
Well, I don't know anything about 3DS Max, but I read two tutorials at www.gametutorials.com, and they tell you how to load a 3DS model and animate it using C++ and OpenGL. They're excellent. Just click on the link, then on Tutorials, and follow the OpenGL link.

You might also need to look up some information on keyframe animation, quaternions (they like quaternions over at gametutorials), the 3DS file format and linear interpolation...

Nice (but wierd) looking demo, by the way...



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[edited by - iNsAn1tY on February 1, 2003 1:25:09 AM]
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Zapata
Zapata
If you dont want to pay dollars for 3dsm, download MilkShape3d (easy to use for beginners) and search the net for simple beginner tutorials. (I think I saw one on nehe.gamedev.net)
Monder
Monder
By the look of it you're using a 2d api so you can't use opengl as well as whatever you are using. What you can do is still do all the character animation in whatever modeling program you choose to use and then render each frame of the animation to a file. You can then load all these files up and use them to create your animated character. Oh milkshape can't do rendering. For a good 3d modeler that can try

Blender

The learning curve is bit steep but you can do some good stuff with it. Oh it's completely free btw

[edited by - Monder on February 1, 2003 12:28:48 PM]
tresspassor
tresspassor
Hey thanks for the replies.

I''ll check out these gamedev tutorials. I didn''t even notice them as I joined this forum through NeHe productions.


By the look of it you''re using a 2d api so you can''t use opengl as well as whatever you are using.


Actually I am using opengl to create the background.

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