"The truth can be changed simply by the way you accept it."
"The truth can be changed simply by the way you accept it."
"The truth can be changed simply by the way you accept it."
quote:
Are there any tutorials (with basic sample code) to show how to render shadow cube maps in OpenGL
"The truth can be changed simply by the way you accept it."
quote:
I''m not supposed to fight my way to the depth-buffer manually, pixel by pixel...
quote:
But you need to transform geometry to fit the paraboloid mapping and the geometry also has to be tessellated some.
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