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spacecraft models
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You might be able to load the model into a model editor and reduce the poly count. Many modeling packages have a function to do this automatically. There might also be some standalone utilities that will reduce the poly count. There was a post in the Graphics Programming forum that mentioned one, but I don''t know if it was a freebie.
Just out of curiousity...
If I wanted to purchase -- say -- an original 3D spaceship model that at was of reasonably good quality... what do you guys think it would run me?
If I wanted to purchase -- say -- an original 3D spaceship model that at was of reasonably good quality... what do you guys think it would run me?
I have quite a lot of spaceshipe models, most under 400 tris, all under 500. You'll have to be a bit more specific about what types you want, fighters, carriers, etc. I only have images of one of the models up atm, but it shows the style of most: clicky. I'm using some in an RTS, but you're welcome to use them if it's just for a demo or a non-commercial thing.
e-mail & ICQ in my profile.
EDIT: polycount is excluding turrets btw ;D
[edited by - Taharez on February 15, 2003 6:03:58 PM]
e-mail & ICQ in my profile.
EDIT: polycount is excluding turrets btw ;D
[edited by - Taharez on February 15, 2003 6:03:58 PM]
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