OpenGL and full-screen
Hi!
I''ve successfully done OpenGL within a Window (Win32 application). And I''ve also gone full-screen (calling ChangeDisplaySettings(), Win32 console application).
But... How can I get the Device Context (DC) of the full-screen so I could create the OpenGL Rendering Context (RC) and associate both? Is it possible?
If not... How can I do some OpenGL stuff in full-screen mode?
Thank you for your replies.
theNestruo
Syntax error in 2410
Ok
theNestruoSyntax error in 2410Ok
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