How many textures can you create....?
While Trying to save me I only mean that I`ve already tryed that.. made up a proggy that counts that :
http://www.geocities.com/cippyboy_7/max_tex.zip
Also I have a spoky 1 time error(Although I once had something like : Internal compiler error)...:
http://www.geocities.com/cippyboy_7/fatal_error.jpg
About max Tex it will crash and it will say something and...I`m not using MSVC++....
Relative Games - My apps
I dont think there''s a limit set by opengl to the amount of textures you create, it depends on the amount of memory your system has and of course the (uncompressed) size of the texture
About that program , its only natural to crash since you create textures until you fill all the memory
About that program , its only natural to crash since you create textures until you fill all the memory
---sorry for not using proper english , I'm from latin roots
yes, i''m 99% sure the texture id numbers in OGL are 32bit numbers, so even if you were using 1 byte textures i don''t think any vid cards come with 4GB of memory yet...
even if the texture id number is 16bit, that''s still 65536 textures you could load.
even if the texture id number is 16bit, that''s still 65536 textures you could load.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement