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PBuffer?
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It's used for off-screen rendering, it works pretty much the same as any framebuffer,....
I have a p-buffer demo up on my site (under opengl projects, including source) the demo focuses on rendering to texture but you need a p-buffer to do that. You can also find two links to NVidia papers on p-buffer and off-screen rendering there....
EDIT:
NVidia Article 1
NVidia Article 2
-Crawl
[edited by - Crawl on February 15, 2003 7:57:24 AM]
[edited by - Crawl on February 15, 2003 7:58:24 AM]
I have a p-buffer demo up on my site (under opengl projects, including source) the demo focuses on rendering to texture but you need a p-buffer to do that. You can also find two links to NVidia papers on p-buffer and off-screen rendering there....
EDIT:
NVidia Article 1
NVidia Article 2
-Crawl
[edited by - Crawl on February 15, 2003 7:57:24 AM]
[edited by - Crawl on February 15, 2003 7:58:24 AM]
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