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Texture filtering problem

Started by Night Elf Feb 15, 2003 at 3:50 PM 1 replies 150+ views
Original Post
Night Elf
Night Elf
I'm sure someone must have experienced this before: Let's say we've got three kind of textures - Dirt - Grass - Dirt-Grass transition I texture a portion of a terrain simulating there's a a dirt path in a grassy field. The problem appears when the polys with the Dirt-Grass trasition texture go away from the camera. At certain distance some of the grass form one side of the texture starts mixing with the dirt in the opposite side and viceversa. It's as if the texture was a 'cylinder' and was being filtered. Is there any way to solve this problem? [edited by - Night Elf on February 15, 2003 9:28:27 PM]
Pseudo
Pseudo
try turning the texture wrapping to clamp on those transition areas...maybe only in the direction that goes from grass to dirt

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