Original Post
I'm sure someone must have experienced this before:
Let's say we've got three kind of textures
- Dirt
- Grass
- Dirt-Grass transition
I texture a portion of a terrain simulating there's a a dirt path in a grassy field.
The problem appears when the polys with the Dirt-Grass trasition texture go away from the camera. At certain distance some of the grass form one side of the texture starts mixing with the dirt in the opposite side and viceversa. It's as if the texture was a 'cylinder' and was being filtered.
Is there any way to solve this problem?
[edited by - Night Elf on February 15, 2003 9:28:27 PM]