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4 years ago, after playing Asherons Call (no longer play it), I thought, "this game is the coolest thing I have ever played, but it could be so much better. I should make my own!" So I began the long process of learning C, then C++, then tried DirectX (failed miserably), then tried OpenGL (and am doing very well). 4 years of hard work and this is the fruit of my labors:
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Realm Games Company
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Realm Games Company
Um,
Moved to Game Programming.
(HINT: The NeHe board gets far fewer views that game programming. More importantly, your "topic" has nothing whatsoever to do with NeHe, or even OpenGL (as you so astutely acknowledged in the thread title). Ergo, post where your topic belongs)
Moved to Game Programming.
(HINT: The NeHe board gets far fewer views that game programming. More importantly, your "topic" has nothing whatsoever to do with NeHe, or even OpenGL (as you so astutely acknowledged in the thread title). Ergo, post where your topic belongs)
the 8086 laptop with qbasic installed my father used to bring home when I was 6 years old (hm, that would be..13 years ago
)..I mean could there be anything more cool than to decide yourself what would happen on screen? (of course with a little help from my programming-guru brother)
-Luctus
Codito, Ergo Sum (Courtesy of ThinkGeek)
[Mail][DreggSoft][Fileformat Guide][n00bs]
-Luctus
Codito, Ergo Sum (Courtesy of ThinkGeek)
[Mail][DreggSoft][Fileformat Guide][n00bs]
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