Skip to main content
GameDev.net gamedev.net
🔒 Locked

Quick Collision Detection design question

Started by peckerpeck Feb 17, 2003 at 12:40 AM 0 replies 150+ views
Original Post
peckerpeck
peckerpeck
I''m trying to stay strict OO and I''m wondering in my game where I have a CMainManager object, and CColDetManager object and then all of my game world objects (trees, bullets, small rubber chickens)...is it non-OO to have the game world object (entities) calling the CColdetManager? Should they not technically be asking the CMainManager to call the coldet routines?

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.