Original Post
I''ve been having some problems with the accumulation buffer. High on the list is it running at a speed of about 1 FPS. Actually that''s the only thing on the list :E. I''m trying to implement a simply motion blur effect using
glAccum(GL_MULT,0.9f);
Then render 100 triangle texture mapped object
glAccum(GL_ACCUM,0.1f);
glAccum(GL_RETURN,1.0f);
Now I can see that the accumulater buffer would be doing all those operations on a pixel by pixel basis but, shouldn''t it be faster than that. I''ve tested it on a ge force 4 and it still runs slow. Can anyone shed some light?