Original Post
I''m trying to add some network support to my game, and I''m following the tutorial in the DirectX SDK on hosting a peer to peer session. I''m done exactly as it does, but when I get to
m_piDP8Peer->Host( &xAppDesc, &m_piDP8Address, 1, NULL, NULL, this, 0 )
my app just hangs, and after a while crashes.
The only difference I can think of is that my game runs in a seperate thread to the window, but I don''t see why that should cause it to bomb out.
Anyone any ideas?
Matt