Original Post
I am developping an application where I uses several balls and a BSpline ground. I use shadow volume(I use a cylinder->ball shadow volume).
As I use D3D, I chose a buffer 24 bits for ZBUFFER and 8 bits for STENCIL. The problem is when I am close of the ball, the application changes its frame rate from 60 to 30 FPS.
Does the stencil buffer is not supported by the hardware?
Moreover, I tried to limit the number of face of the shadow but it''s not as smooth as I wanted.