Original Post
my problem actually is to think about an efficient way of implementing a* in my iso engine. A friend of mine has made for me a good a* engine that works pretty well but it uses blocks. So what the big deal? Well, in order to have several units in the same tile (i want to make an RTS, not a chess game), i can''t use tiles as a*''s blocks. So do i need an other n*n table to store blocks? But after a few calculations, i realized that such a matrix will take too much memory with 16 blocks per tile and even with 8 blocks per tile. Perhaps i havn''t understood this issue so i''m looking for help