Original Post
Hi all,
I''m using glut for a simple program. I started out making a glutsolidcube. Next i wrote a simple camera handler that is implemented in the glutDisplayFunc. Before all renderings it transforms the matrix to my likings. The viewing angles are set by glutMouseFunc. If you press a button the angle is set according to the cursor x and y pos.
It works fine with the cube, but whenever i draw a vertex myself (glVertex3f, no glut functions) the camera stops working. How come? please help...
Thanx,
Marty