Original Post
Hi
Im not sure how should I do this but; I have two vertises (punch of lines, aint it called plane?) and I need those to collide. And I DONT want to do any simble range or rect check, nope, I want it to be most realistic so every corner of the 2D vertex can collide whit another one.
Do you know what I mean? Is there any tutorials around?
And as note I allready did line intersection but I just dont know howto continue from that.
All help is apreciated.