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Multi-texturing?

Started by monkey8751 0 replies 650+ views
Original Post
monkey8751
monkey8751
If hardware doesn''t support multi-textures does DirectX handle rendering the 2nd pass for you or do you have to check for support then tell it to render each pass seperately?
VladR
VladR
1. Startup - Check for support with DeviceCaps
2. Render -
If (MultitextureSupported) DrawMultiTextured;
else { draw pass 1; draw pass2; }



[edited by - VladR on February 20, 2003 2:15:30 PM]

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