Original Post
For my current project I would like to implement a rendered glow effect for my sprites. By glow effect, I mean the effect you usually see in particle-engines where several sprites rendered over eachother make them look like they have merged together in some way.
Am I right by guessing that the glow is a result of adding together the rgb values that are at the same position, but limiting them to a value of 255?
Is there a renderstate that enables this effect in D3D, and what is its name?
The effect you have under heroes in warcraft3, is this just a glowed sprite, or is it a whole other effect?
Best regards,
Perry
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