Original Post
Well i''m making a BSP loader for my engine and i face two problems for now.First it apears that some of the geometry is not drawn.Like on Q3DM1 the head with the red armor is missing.And i''m rendering only the faces(polygons and meshes).Is the head in the bezier patches or in the billboards.Another thing i can''t solve is that when i''m loading the textures there are some names that are NOT in pak0.pak with "noshader","bla-bla" and etc.How can i find these textures.I have two more questions.The BSP lightmaps seems to be some strange kind of images.They are some like multiply lines with yellow,orange or other color.Can someone tell me what''s that.And finally one last question.Can the BSP tree be used for collision detection???I mean that the bouding boxes of the leafs aren''t rotated with angle different of 0,90,180,270.Well that''s it.10x!!!
P.S.
You can also include some links of good BSP specs and tutorials!
The PAIN is coming...this summer!!!In cinemas everywhere.