Original Post
Hi
In DX9 it is possible to query the number of z passed pixels after rendering which would be a usefull feature for object visibility testing. I tested this feature on my Radeon 8500 card and it worked well. I wonder if this feature is available on other dx8/dx8.1 cards, mainly on gf3/gf4. As I know there is a similar possibility on XBOX. So has anyone got any experience with this query thing on gf3/gf4?
Thanks in advance,
Imre Major