Direct Play and Network Game Loop question...
Ok, in Direct Play, can the Direct Play message callback be implemented as public member function of a class?
Also, in a multiplayer game, should updates on game objects be processed as soon as they are received, or should you queue them and process them in a batch fashion as a step in the game loop? The same for updates to players: should updates be sent out as soon as an object is modified, or should all objects be processed first, then send out all of the updates in batch fashion...?
---------------------------------------------------There are 10 kinds of people in the world:Those that understand binary, and those that dont...Mage
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