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texture coordinate

Started by gangq Feb 22, 2003 at 3:31 AM 0 replies 200+ views
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gangq
gangq
Now I am writing a OpenGL program.But I meet a problem.If you have 3D points of a man face and the face texture,I don''t know how to caculate the texture coordinates.I have thought this question for a long time.Did anybody direct me what I should do?
JuNC
JuNC
If you want it to look ''right'' then you need to know how to skin (ie the process of adding the texture coordinates in the model editor), or get someone else to do it.

To get a basic set (''wrong'' ) of texture coordinates, you can use a plane or sphere projection.

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