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Clipping help

Started by bodyboarder20 5 replies 1.4k views
Original Post
bodyboarder20
bodyboarder20
Hello, my friend wrote the engline for a mesh that Im creating. Well, he''s off to sea now, so I can''t really ask his advice. When i move close to a surface, lieka large wall, if any part of it bleeds off screen, it just doesnt display that surface. That is no good when youre trying to give the appearance of a wall. How would I change that? THanks!
Jared - alias
bodyboarder20
bodyboarder20
Oh yeah... Im writing it in C++ w/ DirectX 8
Jared - alias
RatLord
RatLord
Sounds like his culling is not working correctly and its culling polys as soon as a part of them goes out of view. See if you can find where it checks for visibility of the poly and adjust it so that it only culls the poly when all of it is off screen.

Oh and it dont count till you stand up!
bodyboarder20
bodyboarder20
He used a common file... d3dapp.cpp.. where would I look in that? Thank you so much!
Jared - alias
bodyboarder20
bodyboarder20
I want it to draw until it is COMPLTETLY off screen so I dont get the effect of disappearing polygons...
Jared - alias

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