Original Post
Im not sure what it is about these trig functions that im not understanding, ive got a trig book, 2 books with a trig review section, and have visited trig sites - yet i still could not tell you what cos, sin, ect.. actually do and why they are usefull. I see them used places and i dont understand why, or what they actually do. Take this peice of code for example - it rotates a sphere in a circle while fixed on the y-axis.
sphere1angle += AngleInc;
float x1 = cos( sphere1angle ) * CircleRadius;
float z1 = sin( sphere1angle ) * CircleRadius;
sphereModel.SetLocation( x1, 0.0f, z1 );
sphereModel.Render();
I know the code works, but i dont understand how sin and cos make the code work.
(unfortunatley i did not take trig in high school :\ )

