Original Post
Using OpenGL and SDL I've got a basic multi-layer, parallax scrolling tile engine up and running, with a Lua scripting enviornment and console built in. I'm interested in seeing how it smoothly it runs on other people's machines.
Though its written in SDL, right now it's only compiled for Win32:
http://68.65.132.7/ztile.zip
Basically I'm curious to see how smoothly it runs, and if there's any glaring problems with the approach I'm taking with orthographic OpenGL drawing.
Make sure to look at the readme.txt file for some important info and for the various keys you can use...but really all you need to do is fire up the executable and hit L to load the test level (with the horrible art
and use the arrows to scroll...let me know what you think, the goal is a Metroid-like exploration focused sidescroller, but if you're expecting any sort of gameplay at all, you'll be disappointed, its just an engine test at this point
NOTE: I forgot to mention in the readme.txt file that F4 switches to full-screen, please try it and tell me if it works, I had some trouble with it before...
[edited by - thehurricane on February 24, 2003 11:04:38 PM]